Working proof / Résumé backed

Real-time production

Unreal Engine work that treats lighting as part of a complete cinematic system.

Frame / 01

Build

Create cinematics from previs and layout through cameras, assets, character setup, effects, and lighting.

Frame / 02

Light

Develop Lumen character and environment rigs, lighting blueprints, and complex materials.

Frame / 03

Deliver

Troubleshoot technical issues, optimize performance, and document repeatable production practice.

Review the work / Next frame

From practice
to production.