01 Unreal CinematicsReal-time lighting and cinematic production in Unreal Engine.
02 Film + TVLighting, rendering, and compositing across live-action and animated productions.
03 Game CinematicsCharacter, environment, and final-image lighting for game cinematics.

Enrique Muñoz / Los Angeles

Senior Cinematic
Lighting Artist

Lighting / Look development / Compositing / Real-time

Hold focus to let the image take over

01 / RoleSenior Cinematic
Lighting Artist
02 / RangeFilm · Animation
Game Cinematics
03 / CurrentLighting · Unreal
Final Image
04 / RecordDownload résumé

Profile / Los Angeles

I amEnriqueMuñoz

Red performance car featured on Enrique’s current public site
Personal frame / current public site
Red performance car in an industrial studio street
Personal frame / current public site

The frame is the point where every production decision becomes visible.

Enrique works across lighting, look development, rendering, compositing, and real-time production. The focus stays on one thing: making the image read, hold together, and carry the intended feeling through delivery.

Enter the profile

Selected productions / Contribution led

Three frames.
Three production worlds.

Game cinematics, dark fantasy, and feature-film VFX. Each profile separates Enrique’s documented role from what remains unconfirmed.

View the full index
Laboratory scene from I Am Legend

Final-image practice / 04

The image is not finished when the render ends.

Enrique’s résumé documents hands-on work across lighting, shaders, materials, rendering, deep compositing, color management, pipeline tools, and technical troubleshooting.

  1. 01Shape the visual target
  2. 02Build the lighting system
  3. 03Carry the frame through finish
See the working practice

Across the frame / Production disciplines

Light.
Look.
Finish.

Not service packages. These are the connected disciplines Enrique brings into a production when the image has to become coherent, cinematic, and deliverable.

01

Cinematic lighting

Character, environment, and sequence lighting shaped around story, atmosphere, continuity, and the final frame.

02

Look development

Materials, shaders, and visual targets developed for both photoreal and stylized production.

03

Compositing + integration

Deep compositing, Nuke tooling, color-managed workflows, and practical shot finishing.

04

Real-time production

Unreal Engine lighting rigs, Lumen, cinematics, optimization, and production-ready handoff.

Production record / Résumé verified

A career moving with the image.

From commercial VFX and feature-film pipelines to animated features, game cinematics, and current real-time production.

01

Film foundations

Digital Domain · DreamWorks · Sony Pictures Imageworks

02

Feature animation

Walt Disney Feature Animation · shot and sequence lighting

03

Cinematic leadership

Lighting workflows · artist review · mentorship · production tools

04

Real-time now

Unreal Engine · Lumen · cinematic rigs · current production practice

Atmospheric fantasy frame from Enrique’s Warcraft portfolio entry

The next frame / Production conversations

Put the image
in the right light.

For senior and lead lighting roles, cinematic production, real-time work, and final-image support.